Starcraft 2 editor edit spawn abilities
You could do something similar with the Reaver when it dies. When you get an expansion, raise the limit and maybe the penalty. If you have one expansion and you go above 500 minerals, it would reduce your resource count to 100/100, OR a slightly smaller penalty, and also reduce your current maximum supply by one supply unit's worth (an overlord, supply depot, pylon). I was thinking about the mineral limit a bit more, and I think that a good solution to implement in place of it ending the game immediately would be to have it take away a large percentage of your resources (similar to my suggestion below for multiplayer). In response to Riley's Multitasking Trainer Related Meta Map Style: Custom (UMS) Categories: Strategy Unfinished Author: Riley 2 Filename: Riley's Multitasking Trainer.SC2Map Latest Version: Riley's Multitasking Trainer (Beta) Type: StarCraft 2 Map Size: 276.0 KB Overall Rating:Ĥ / 5 (7 votes, ranked #137) Tags: (No tags yet) Players: 1 Tileset: MarSara Dimensions: 128x128 Favorites: 1 Downloads (Total): 3,656 Downloads (Daily): 2 (ranked #21) Submitted By: Riley 2 Discovered On: Share Map JavaScript Widget: Log in and reach level 3 to submit a review for this map. Many, many bugfixes and general polishing. On lower difficulty levels, your reaper gains bonuses to his speed and hp. Any reapers you build can be upgraded, though. The island reaper is no longer affected by terran upgrades. Gain extra time by building an expansion! (You can only do this once.) (Other difficulties will still warn you to pay more attention to your macro.) Only on the highest difficulty will you lose by accumulating too many minerals. Lower difficulty levels will respawn your reaper if he dies, with a time penalty. This will also display the map objectives and any special bonuses or penalties associated with the chosen difficulty level.